Files
UnrealEngine/Engine/Source/Editor/UnrealEd/Public/ViewportSelectionUtilities.h
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

99 lines
4.4 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "HitProxies.h"
#include "UObject/ObjectPtr.h"
class AActor;
class ABrush;
class FEditorViewportClient;
class FLevelEditorViewportClient;
class HHitProxy;
class UModel;
class USceneComponent;
struct FTypedElementHandle;
struct FViewportClick;
struct HActor;
struct HGeomEdgeProxy;
struct HGeomPolyProxy;
struct HGeomVertexProxy;
/**
* A hit proxy class for sockets in the main editor viewports.
*/
struct HLevelSocketProxy : public HHitProxy
{
DECLARE_HIT_PROXY();
TObjectPtr<AActor> Actor;
TObjectPtr<USceneComponent> SceneComponent;
FName SocketName;
HLevelSocketProxy(AActor* InActor, USceneComponent* InSceneComponent, FName InSocketName)
: HHitProxy(HPP_UI)
, Actor( InActor )
, SceneComponent( InSceneComponent )
, SocketName( InSocketName )
{}
virtual void AddReferencedObjects( FReferenceCollector& Collector ) override
{
Collector.AddReferencedObject( Actor );
Collector.AddReferencedObject( SceneComponent );
}
};
namespace UE::Editor::ViewportSelectionUtilities
{
bool UNREALED_API ClickElement(FEditorViewportClient* InViewportClient, const FTypedElementHandle& InHitElement, const FViewportClick& InClick);
// Possibly not needed anymore
bool UNREALED_API ClickActor(FEditorViewportClient* InViewportClient, AActor* InActor, const FViewportClick& InClick, bool bInAllowSelectionChange);
// Possibly not needed anymore
bool UNREALED_API ClickComponent(FEditorViewportClient* InViewportClient, HActor* InActorHitProxy, const FViewportClick& InClick);
void UNREALED_API ClickBrushVertex(FEditorViewportClient* InViewportClient, ABrush* InBrush, FVector* InVertex, const FViewportClick& InClick);
void UNREALED_API ClickStaticMeshVertex( FEditorViewportClient* InViewportClient, AActor* InActor, FVector& InVertex, const FViewportClick& InClick);
void UNREALED_API ClickSurface(FEditorViewportClient* InViewportClient, UModel* InModel, int32 InSurf, const FViewportClick& InClick);
void UNREALED_API ClickBackdrop(FEditorViewportClient* InViewportClient, const FViewportClick& InClick);
void UNREALED_API ClickLevelSocket(FEditorViewportClient* InViewportClient, HHitProxy* InHitProxy, const FViewportClick& InClick);
} // namespace UE::Editor::ViewportUtilities
// This namespace used to live in now deprecated "LevelViewportClickHandlers.h"
namespace LevelViewportClickHandlers
{
UE_DEPRECATED(5.7, "Level Editor Viewport Menu is now summoned directly by Level Editor.")
bool ClickViewport(FLevelEditorViewportClient* ViewportClient, const FViewportClick& Click);
UE_DEPRECATED(5.7, "Use UE::Editor::ViewportUtilities::ClickElement taking FEditorViewportClient* as argument.")
bool ClickElement(FLevelEditorViewportClient* ViewportClient, const FTypedElementHandle& HitElement, const FViewportClick& Click);
UE_DEPRECATED(5.7, "Use UE::Editor::ViewportUtilities::ClickActor taking FEditorViewportClient* as argument.")
bool UNREALED_API ClickActor(FLevelEditorViewportClient* ViewportClient,AActor* Actor,const FViewportClick& Click,bool bAllowSelectionChange);
UE_DEPRECATED(5.7, "Use UE::Editor::ViewportUtilities::ClickComponent taking FEditorViewportClient* as argument.")
bool ClickComponent(FLevelEditorViewportClient* ViewportClient, HActor* ActorHitProxy, const FViewportClick& Click);
UE_DEPRECATED(5.7, "Use UE::Editor::ViewportUtilities::ClickBrushVertex taking FEditorViewportClient* as argument.")
void ClickBrushVertex(FLevelEditorViewportClient* ViewportClient,ABrush* InBrush,FVector* InVertex,const FViewportClick& Click);
UE_DEPRECATED(5.7, "Use UE::Editor::ViewportUtilities::ClickStaticMeshVertex taking FEditorViewportClient* as argument.")
void ClickStaticMeshVertex(FLevelEditorViewportClient* ViewportClient,AActor* InActor,FVector& InVertex,const FViewportClick& Click);
UE_DEPRECATED(5.7, "Use UE::Editor::ViewportUtilities::ClickSurface taking FEditorViewportClient* as argument.")
void ClickSurface(FLevelEditorViewportClient* ViewportClient, UModel* Model, int32 iSurf, const FViewportClick& Click);
UE_DEPRECATED(5.7, "Use UE::Editor::ViewportUtilities::ClickBackdrop taking FEditorViewportClient* as argument.")
void ClickBackdrop(FLevelEditorViewportClient* ViewportClient,const FViewportClick& Click);
UE_DEPRECATED(5.7, "Use UE::Editor::ViewportUtilities::ClickLevelSocket taking FEditorViewportClient* as argument.")
void ClickLevelSocket(FLevelEditorViewportClient* ViewportClient, HHitProxy* HitProxy, const FViewportClick& Click);
}