Files
UnrealEngine/Engine/Source/Programs/Mac/UnrealEditorServices/UnrealEditorServices.Build.cs
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

22 lines
408 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class UnrealEditorServices : ModuleRules
{
public UnrealEditorServices(ReadOnlyTargetRules Target) : base(Target)
{
PublicIncludePathModuleNames.Add("Launch");
PrivateDependencyModuleNames.AddRange(
new string[] {
"Core",
"ApplicationCore",
"DesktopPlatform",
"Json",
"Projects",
}
);
}
}