Files
UnrealEngine/Engine/Source/Programs/ReplicationSystemLowLevelTests/ReplicationSystemLowLevelTests.Target.cs
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

35 lines
985 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
[SupportedPlatforms(UnrealPlatformClass.All)]
public class ReplicationSystemLowLevelTestsTarget : TestTargetRules
{
public ReplicationSystemLowLevelTestsTarget(TargetInfo Target) : base(Target)
{
bCompileAgainstEngine = true;
bCompileAgainstApplicationCore = true;
bUsesSlate = false;
bUsePlatformFileStub = true;
bMockEngineDefaults = true;
IncludeOrderVersion = EngineIncludeOrderVersion.Latest;
// Network config
bWithPushModel = true;
bEnableTrace = true;
if (!bGenerateProjectFiles && (Target.Platform.IsInGroup(UnrealPlatformGroup.Linux) || Target.Platform == UnrealTargetPlatform.Win64))
{
//bUseAutoRTFMCompiler = true;
}
GlobalDefinitions.Add("UE_NET_TEST_FAKE_REP_TAGS=1");
// Load time profiling brings object construction to a crawl.
GlobalDefinitions.Add("LOADTIMEPROFILERTRACE_ENABLED=0");
GlobalDefinitions.Add("UE_WITH_REMOTE_OBJECT_HANDLE=0");
}
}