Files
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

472 lines
14 KiB
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using System;
using System.Collections.Concurrent;
using System.Collections.Generic;
using System.Diagnostics.CodeAnalysis;
using System.IO;
using System.Linq;
using System.Security;
using EpicGames.Core;
namespace UnrealBuildBase
{
/// <summary>
/// Stores the state of a directory. May or may not exist.
/// </summary>
public class DirectoryItem : IComparable<DirectoryItem>, IEquatable<DirectoryItem>
{
/// <summary>
/// Full path to the directory on disk
/// </summary>
public readonly DirectoryReference Location;
/// <summary>
/// Cached value for whether the directory exists
/// </summary>
Lazy<DirectoryInfo> Info;
/// <summary>
/// Cached maps of name to subdirectory and name to file
/// </summary>
Lazy<(Dictionary<string, DirectoryItem>, Dictionary<string, FileItem>)> Cache;
/// <summary>
/// Global map of location to item
/// </summary>
static ConcurrentDictionary<DirectoryReference, DirectoryItem> LocationToItem = [];
/// <summary>
/// Constructor
/// </summary>
/// <param name="Location">Path to this directory</param>
/// <param name="Info">Information about this directory</param>
private DirectoryItem(DirectoryReference Location, DirectoryInfo Info)
{
this.Location = Location;
Cache = new(Scan);
// For some reason we need to call an extra Refresh on Linux/Mac to not get wrong results from "Exists"
this.Info = OperatingSystem.IsWindows()
? new(Info)
: new(() =>
{
Info.Refresh();
return Info;
});
}
/// <summary>
/// Accessor for map of name to subdirectory item
/// </summary>
Dictionary<string, DirectoryItem> Directories => Cache.Value.Item1;
/// <summary>
/// Accessor for map of name to file
/// </summary>
Dictionary<string, FileItem> Files => Cache.Value.Item2;
/// <summary>
/// The name of this directory
/// </summary>
public string Name => Info.Value.Name;
/// <summary>
/// The full name of this directory
/// </summary>
public string FullName => Location.FullName;
/// <summary>
/// Whether the directory exists or not
/// </summary>
public bool Exists => Info.Value.Exists;
/// <summary>
/// The last write time of the file.
/// </summary>
public DateTime LastWriteTimeUtc => Info.Value.LastWriteTimeUtc;
/// <summary>
/// The creation time of the file.
/// </summary>
public DateTime CreationTimeUtc => Info.Value.CreationTimeUtc;
/// <summary>
/// Gets the parent directory item
/// </summary>
public DirectoryItem? GetParentDirectoryItem()
{
if (Info.Value.Parent == null)
{
return null;
}
else
{
return GetItemByDirectoryInfo(Info.Value.Parent);
}
}
/// <summary>
/// Gets a new directory item by combining the existing directory item with the given path fragments
/// </summary>
/// <param name="BaseDirectory">Base directory to append path fragments to</param>
/// <param name="Fragments">The path fragments to append</param>
/// <returns>Directory item corresponding to the combined path</returns>
public static DirectoryItem Combine(DirectoryItem BaseDirectory, params string[] Fragments)
=> GetItemByDirectoryReference(DirectoryReference.Combine(BaseDirectory.Location, Fragments));
/// <summary>
/// Finds or creates a directory item from its location
/// </summary>
/// <param name="Location">Path to the directory</param>
/// <returns>The directory item for this location</returns>
public static DirectoryItem GetItemByPath(string Location) => GetItemByDirectoryReference(new(Location));
/// <summary>
/// Finds or creates a directory item from its location
/// </summary>
/// <param name="Location">Path to the directory</param>
/// <returns>The directory item for this location</returns>
public static DirectoryItem GetItemByDirectoryReference(DirectoryReference Location)
=> LocationToItem.TryGetValue(Location, out DirectoryItem? Result)
? Result
: LocationToItem.GetOrAdd(Location, new DirectoryItem(Location, new(Location.FullName)));
/// <summary>
/// Finds or creates a directory item from a DirectoryInfo object
/// </summary>
/// <param name="Info">Path to the directory</param>
/// <returns>The directory item for this location</returns>
public static DirectoryItem GetItemByDirectoryInfo(DirectoryInfo Info) => GetItemByDirectoryReference(new(Info));
/// <summary>
/// Reset the contents of the directory and allow them to be fetched again
/// </summary>
public void ResetCachedInfo()
{
Info = new(() =>
{
DirectoryInfo Info = Location.ToDirectoryInfo();
Info.Refresh();
return Info;
});
if (Cache.IsValueCreated)
{
(Dictionary<string, DirectoryItem> dirs, Dictionary<string, FileItem> files) = Cache.Value;
foreach (DirectoryItem SubDirectory in dirs.Values)
{
SubDirectory.ResetCachedInfo();
}
foreach (FileItem File in files.Values)
{
File.ResetCachedInfo();
}
Cache = new(Scan);
}
}
/// <summary>
/// Resets the cached info, if the DirectoryInfo is not found don't create a new entry
/// </summary>
public static void ResetCachedInfo(string Path)
{
if (LocationToItem.TryGetValue(new DirectoryReference(Path), out DirectoryItem? Result))
{
Result.ResetCachedInfo();
}
}
/// <summary>
/// Resets all cached directory info. Significantly reduces performance; do not use unless strictly necessary.
/// </summary>
public static void ResetAllCachedInfo_SLOW()
{
LocationToItem.Values.AsParallel().ForAll(Item =>
{
Item.Info = new Lazy<DirectoryInfo>(() =>
{
DirectoryInfo Info = Item.Location.ToDirectoryInfo();
Info.Refresh();
return Info;
});
Item.Cache = new(Item.Scan);
});
FileItem.ResetAllCachedInfo_SLOW();
}
/// <summary>
/// Caches the subdirectories of this directories
/// </summary>
public bool CacheDirectories() => Cache.Value.Item1 != null;
/// <summary>
/// Enumerates all the subdirectories
/// </summary>
/// <returns>Sequence of subdirectory items</returns>
public IEnumerable<DirectoryItem> EnumerateDirectories()
{
CacheDirectories();
return Directories.Values;
}
/// <summary>
/// Attempts to get a sub-directory by name
/// </summary>
/// <param name="Name">Name of the directory</param>
/// <param name="OutDirectory">If successful receives the matching directory item with this name</param>
/// <returns>True if the file exists, false otherwise</returns>
public bool TryGetDirectory(string Name, [NotNullWhen(true)] out DirectoryItem? OutDirectory)
{
if (Name.Length > 0 && Name[0] == '.')
{
if (Name.Length == 1)
{
OutDirectory = this;
return true;
}
else if (Name.Length == 2 && Name[1] == '.')
{
OutDirectory = GetParentDirectoryItem();
return OutDirectory != null;
}
}
CacheDirectories();
return Directories.TryGetValue(Name, out OutDirectory);
}
/// <summary>
/// Scans the directory for directories and files, used for lazy initialization.
/// </summary>
/// <returns></returns>
(Dictionary<string, DirectoryItem> , Dictionary<string, FileItem>) Scan()
{
try
{
// We want to turn enumerator to a list here since using EnumerateFiles.Count and then enumerate EnumerateFiles cause two iterations of findfirst/findnext
// Also, we don't check if exists to minimize kernel call count
List<FileSystemInfo> infos = Info.Value.EnumerateFileSystemInfos().ToList();
int dirCount = 0;
foreach (FileSystemInfo info in infos)
{
if (info.Attributes.HasFlag(FileAttributes.Directory))
{
++dirCount;
}
}
Dictionary<string, DirectoryItem>? newDirs = new(dirCount, FileReference.Comparer);
Dictionary<string, FileItem>? newFiles = new(infos.Count - dirCount, FileReference.Comparer);
foreach (FileSystemInfo info in infos)
{
if (info.Attributes.HasFlag(FileAttributes.Directory))
{
newDirs.Add(info.Name, DirectoryItem.GetItemByDirectoryInfo((DirectoryInfo)info));
}
else
{
FileItem FileItem = FileItem.GetItemByFileInfo((FileInfo)info);
// There are folders in linux sdk that has files with same name but different casing.
// Ideally FileReference.Comparer should be case sensitive on linux/mac but I don't dare changing that right now
if (newFiles.TryAdd(info.Name, FileItem))
{
FileItem.UpdateCachedDirectory(this);
}
}
}
return (newDirs, newFiles);
}
catch (DirectoryNotFoundException)
{
}
catch (SecurityException)
{
}
catch (UnauthorizedAccessException)
{
}
return ([], []);
}
/// <summary>
/// Caches the files in this directory
/// </summary>
public bool CacheFiles() => Cache.Value.Item2 != null;
/// <summary>
/// Enumerates all the files
/// </summary>
/// <returns>Sequence of FileItems</returns>
public IEnumerable<FileItem> EnumerateFiles()
{
CacheFiles();
return Files.Values;
}
/// <summary>
/// Check if this directory contains any files
/// </summary>
/// <param name="searchOption">Directory search options</param>
/// <returns>True if this directory has files</returns>
public bool ContainsFiles(SearchOption searchOption = SearchOption.TopDirectoryOnly)
{
return searchOption == SearchOption.TopDirectoryOnly ? EnumerateFiles().Any(x => x.Exists) : (EnumerateFiles().Any(x => x.Exists) || EnumerateDirectories().Any(x => x.ContainsFiles(searchOption)));
}
/// <summary>
/// Attempts to get a file from this directory by name. Unlike creating a file item and checking whether it exists, this will
/// not create a permanent FileItem object if it does not exist.
/// </summary>
/// <param name="Name">Name of the file</param>
/// <param name="OutFile">If successful receives the matching file item with this name</param>
/// <returns>True if the file exists, false otherwise</returns>
public bool TryGetFile(string Name, [NotNullWhen(true)] out FileItem? OutFile)
{
CacheFiles();
return Files.TryGetValue(Name, out OutFile);
}
/// <summary>
/// Formats this object as a string for debugging
/// </summary>
/// <returns>Location of the directory</returns>
public override string ToString() => Location.ToString();
/// <summary>
/// Writes out all the enumerated files full names sorted to OutFile
/// </summary>
public static void WriteDebugFileWithAllEnumeratedFiles(string OutFile)
{
SortedSet<string> AllFiles = [];
foreach (DirectoryItem Item in DirectoryItem.LocationToItem.Values)
{
if (Item.Files != null)
{
foreach (FileItem File in Item.EnumerateFiles())
{
AllFiles.Add(File.FullName);
}
}
}
File.WriteAllLines(OutFile, AllFiles);
}
#region IComparable, IEquatbale
/// <inheritdoc/>
public int CompareTo(DirectoryItem? other) => Location.CompareTo(other?.Location);
/// <inheritdoc/>
public bool Equals(DirectoryItem? other) => Location.Equals(other?.Location);
/// <inheritdoc/>
public override bool Equals(object? obj)
{
if (ReferenceEquals(this, obj))
{
return true;
}
if (obj is null)
{
return false;
}
return Equals(obj as DirectoryItem);
}
/// <inheritdoc/>
public override int GetHashCode() => Location.GetHashCode();
public static bool operator ==(DirectoryItem? left, DirectoryItem? right)
{
if (left is null)
{
return right is null;
}
return left.Equals(right);
}
public static bool operator !=(DirectoryItem? left, DirectoryItem? right)
{
return !(left == right);
}
public static bool operator <(DirectoryItem? left, DirectoryItem? right)
{
return left is null ? right is not null : left.CompareTo(right) < 0;
}
public static bool operator <=(DirectoryItem? left, DirectoryItem? right)
{
return left is null || left.CompareTo(right) <= 0;
}
public static bool operator >(DirectoryItem? left, DirectoryItem? right)
{
return left is not null && left.CompareTo(right) > 0;
}
public static bool operator >=(DirectoryItem? left, DirectoryItem? right)
{
return left is null ? right is null : left.CompareTo(right) >= 0;
}
#endregion
}
/// <summary>
/// Helper functions for serialization
/// </summary>
public static class DirectoryItemExtensionMethods
{
/// <summary>
/// Read a directory item from a binary archive
/// </summary>
/// <param name="Reader">Reader to serialize data from</param>
/// <returns>Instance of the serialized directory item</returns>
public static DirectoryItem? ReadDirectoryItem(this BinaryArchiveReader Reader)
{
// Use lambda that doesn't require anything to be captured thus eliminating an allocation.
return Reader.ReadObjectReference(Reader => DirectoryItem.GetItemByDirectoryReference(Reader.ReadDirectoryReferenceNotNull()));
}
/// <summary>
/// Write a directory item to a binary archive
/// </summary>
/// <param name="Writer">Writer to serialize data to</param>
/// <param name="DirectoryItem">Directory item to write</param>
public static void WriteDirectoryItem(this BinaryArchiveWriter Writer, DirectoryItem DirectoryItem)
{
// Use lambda that doesn't require anything to be captured thus eliminating an allocation.
Writer.WriteObjectReference(DirectoryItem, (Writer, DirectoryItem) => Writer.WriteDirectoryReference(DirectoryItem.Location));
}
/// <summary>
/// Writes a directory reference to a binary archive
/// </summary>
/// <param name="Writer">The writer to output data to</param>
/// <param name="Directory">The item to write</param>
public static void WriteCompactDirectoryReference(this BinaryArchiveWriter Writer, DirectoryReference Directory)
{
DirectoryItem Item = DirectoryItem.GetItemByDirectoryReference(Directory);
Writer.WriteDirectoryItem(Item);
}
/// <summary>
/// Reads a directory reference from a binary archive
/// </summary>
/// <param name="Reader">Reader to serialize data from</param>
/// <returns>New directory reference instance</returns>
public static DirectoryReference ReadCompactDirectoryReference(this BinaryArchiveReader Reader)
{
return Reader.ReadDirectoryItem()!.Location;
}
}
}