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Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

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<Project Sdk="Microsoft.NET.Sdk">
<Import Project="..\UnrealEngine.csproj.props" />
<PropertyGroup>
<OutputType>Library</OutputType>
<RootNamespace>EpicGames.OIDC</RootNamespace>
<TargetFramework>net8.0</TargetFramework>
<Nullable>enable</Nullable>
<GenerateAssemblyInfo>false</GenerateAssemblyInfo>
<GenerateTargetFrameworkAttribute>false</GenerateTargetFrameworkAttribute>
<Configurations>Debug;Release;Development;Analyze</Configurations>
<Deterministic>true</Deterministic>
<RunAnalyzersDuringBuild>false</RunAnalyzersDuringBuild>
<EnableConfigurationBindingGenerator>true</EnableConfigurationBindingGenerator>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Development|AnyCPU'">
<Optimize>true</Optimize>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release|AnyCPU'">
<Optimize>true</Optimize>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Analyze|AnyCPU' ">
<RunAnalyzersDuringBuild>True</RunAnalyzersDuringBuild>
<TreatWarningsAsErrors>false</TreatWarningsAsErrors>
<GenerateDocumentationFile>True</GenerateDocumentationFile>
<DocumentationFile></DocumentationFile>
</PropertyGroup>
<ItemGroup>
<Compile Include="..\MetaData.cs">
<Link>Properties\MetaData.cs</Link>
</Compile>
</ItemGroup>
<ItemGroup>
<PackageReference Include="IdentityModel.OidcClient" Version="6.0.0" />
<PackageReference Include="Microsoft.Extensions.Configuration.Binder" Version="8.0.2" />
<PackageReference Include="Microsoft.Extensions.Configuration.Json" Version="8.0.1" />
<PackageReference Include="Microsoft.Extensions.Options" Version="8.0.2" />
<PackageReference Include="System.Text.Json" Version="8.0.6" />
</ItemGroup>
</Project>