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UnrealEngine/Engine/Source/Programs/Shared/EpicGames.ProjectStore/EpicGames.ProjectStore.csproj
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

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XML

<Project Sdk="Microsoft.NET.Sdk">
<Import Project="..\UnrealEngine.csproj.props" />
<PropertyGroup>
<TargetFramework>net8.0</TargetFramework>
<Configuration Condition=" '$(Configuration)' == '' ">Development</Configuration>
<OutputType>Library</OutputType>
<Deterministic>true</Deterministic>
<RootNamespace>EpicGames.ProjectStore</RootNamespace>
<GenerateAssemblyInfo>false</GenerateAssemblyInfo>
<GenerateTargetFrameworkAttribute>false</GenerateTargetFrameworkAttribute>
<Configurations>Debug;Release;Development;Analyze</Configurations>
<Nullable>enable</Nullable>
<RunAnalyzersDuringBuild>false</RunAnalyzersDuringBuild>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DocumentationFile></DocumentationFile>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Development|AnyCPU'">
<DocumentationFile></DocumentationFile>
<Optimize>true</Optimize>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release|AnyCPU'">
<DocumentationFile></DocumentationFile>
<Optimize>true</Optimize>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Analyze|AnyCPU' ">
<DocumentationFile></DocumentationFile>
<RunAnalyzersDuringBuild>True</RunAnalyzersDuringBuild>
<GenerateDocumentationFile>True</GenerateDocumentationFile>
</PropertyGroup>
<ItemGroup>
<Compile Include="..\..\Shared\MetaData.cs">
<Link>Properties\MetaData.cs</Link>
</Compile>
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\EpicGames.Build\EpicGames.Build.csproj" />
<ProjectReference Include="..\EpicGames.Core\EpicGames.Core.csproj" />
<ProjectReference Include="..\EpicGames.Horde\EpicGames.Horde.csproj" />
</ItemGroup>
</Project>