Files
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

57 lines
1.5 KiB
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using System;
using System.Collections.Generic;
using System.Text.Json.Serialization;
namespace EpicGames.Slack.Blocks
{
/// <summary>
/// A block that is used to hold interactive <see cref="Element"/> objects.
/// </summary>
public class ActionsBlock : Block, ISlackElementContainer
{
/// <summary>
/// A collection of interactive elements.
/// </summary>
[JsonPropertyName("elements"), JsonPropertyOrder(1)]
public List<Element> Elements { get; } = new List<Element>();
/// <summary>
/// Constructor
/// </summary>
public ActionsBlock() : base("actions")
{
}
}
/// <summary>
/// Extension methods for <see cref="Block"/>
/// </summary>
public static class ActionsBlockExtensions
{
/// <summary>
/// Add an <see cref="ActionsBlock"/> to the list of blocks
/// </summary>
/// <param name="container">Block container</param>
public static ActionsBlock AddActions(this ISlackBlockContainer container)
{
ActionsBlock block = new ActionsBlock();
container.Blocks.Add(block);
return block;
}
/// <summary>
/// Add an <see cref="ActionsBlock"/> to the list of blocks
/// </summary>
/// <param name="container">Block container</param>
/// <param name="configure">Configuration function for the block</param>
public static void AddActions(this ISlackBlockContainer container, Action<ActionsBlock> configure)
{
ActionsBlock block = new ActionsBlock();
configure(block);
container.Blocks.Add(block);
}
}
}