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Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

58 lines
691 B
C

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "SwarmReview.generated.h"
USTRUCT()
struct FSwarmReviewVote
{
GENERATED_BODY()
UPROPERTY()
int32 Value;
UPROPERTY()
int32 Version;
UPROPERTY()
bool IsStale;
};
USTRUCT()
struct FSwarmReviewParticipant
{
GENERATED_BODY()
UPROPERTY()
FSwarmReviewVote Vote;
};
USTRUCT()
struct FSwarmReview
{
GENERATED_BODY()
UPROPERTY()
int32 Id;
UPROPERTY()
FString State;
UPROPERTY()
FString Author;
UPROPERTY()
TMap<FString, FSwarmReviewParticipant> Participants;
};
USTRUCT()
struct FSwarmReviewCollection
{
GENERATED_BODY()
UPROPERTY()
TArray<FSwarmReview> Reviews;
};