Files
UnrealEngine/Engine/Source/Programs/UnrealVersionSelector/UnrealVersionSelector.Build.cs
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

24 lines
779 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class UnrealVersionSelector : ModuleRules
{
public UnrealVersionSelector(ReadOnlyTargetRules Target) : base(Target)
{
PublicIncludePathModuleNames.Add("Launch");
if (Target.Platform == UnrealTargetPlatform.Linux)
{
PrivateDependencyModuleNames.AddRange(new string[] { "Core", "Projects", "DesktopPlatform", "CoreUObject", "ApplicationCore", "Slate", "SlateCore", "StandaloneRenderer", "SlateFileDialogs" });
PrivateDependencyModuleNames.AddRange(new string[] { "UnixCommonStartup" });
}
else
{
PrivateDependencyModuleNames.AddRange(new string[] { "Core", "Projects", "DesktopPlatform", "ApplicationCore" });
}
PrivateDependencyModuleNames.Add("Json");
}
}