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Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

24 lines
685 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "UObject/ObjectMacros.h"
#include "Templates/SubclassOf.h"
#include "Perception/AISense.h"
#include "Perception/AISenseConfig.h"
#include "Perception/AISense_Damage.h"
#include "AISenseConfig_Damage.generated.h"
UCLASS(meta = (DisplayName = "AI Damage sense config"), MinimalAPI)
class UAISenseConfig_Damage : public UAISenseConfig
{
GENERATED_UCLASS_BODY()
public:
UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = "Sense", NoClear, config)
TSubclassOf<UAISense_Damage> Implementation;
AIMODULE_API virtual TSubclassOf<UAISense> GetSenseImplementation() const override;
};