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Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

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1.7 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "UObject/ObjectMacros.h"
#include "Templates/SubclassOf.h"
#include "Perception/AIPerceptionTypes.h"
#include "Perception/AISense.h"
#include "Perception/AISenseConfig.h"
#include "Perception/AISense_Hearing.h"
#include "AISenseConfig_Hearing.generated.h"
class FGameplayDebuggerCategory;
class UAIPerceptionComponent;
UCLASS(meta = (DisplayName = "AI Hearing config"), MinimalAPI)
class UAISenseConfig_Hearing : public UAISenseConfig
{
GENERATED_UCLASS_BODY()
public:
UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = "Sense", NoClear, config)
TSubclassOf<UAISense_Hearing> Implementation;
UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = "Sense", meta = (UIMin = 0.0, ClampMin = 0.0, Units="Centimeters"))
float HearingRange;
UE_DEPRECATED(5.2, "LoSHearingRange is deprecated. Use HearingRange instead.")
UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = "Sense", meta = (UIMin = 0.0, ClampMin = 0.0, Units="Centimeters", EditCondition = "bUseLoSHearing"))
float LoSHearingRange;
UE_DEPRECATED(5.2, "bUseLoSHearing is deprecated.")
UPROPERTY(EditAnywhere, Category = "Sense", meta = (InlineEditConditionToggle))
uint32 bUseLoSHearing : 1;
UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = "Sense", config)
FAISenseAffiliationFilter DetectionByAffiliation;
AIMODULE_API virtual TSubclassOf<UAISense> GetSenseImplementation() const override;
#if WITH_GAMEPLAY_DEBUGGER_MENU
AIMODULE_API virtual void DescribeSelfToGameplayDebugger(const UAIPerceptionComponent* PerceptionComponent, FGameplayDebuggerCategory* DebuggerCategory) const override;
#endif // WITH_GAMEPLAY_DEBUGGER_MENU
};