38 lines
1.3 KiB
C++
38 lines
1.3 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "UObject/ObjectMacros.h"
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#include "Engine/EngineTypes.h"
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#include "Tasks/AITask.h"
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#include "EnvironmentQuery/EnvQueryTypes.h"
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#include "AITask_RunEQS.generated.h"
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class AAIController;
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class UEnvQuery;
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UCLASS(MinimalAPI)
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class UAITask_RunEQS : public UAITask
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{
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GENERATED_BODY()
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public:
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AIMODULE_API UAITask_RunEQS(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get());
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UFUNCTION(BlueprintCallable, Category = "AI|Tasks", meta = (DefaultToSelf = "Controller", BlueprintInternalUseOnly = "TRUE"))
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static AIMODULE_API UAITask_RunEQS* RunEQS(AAIController* Controller, UEnvQuery* QueryTemplate);
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void SetQueryTemplate(UEnvQuery& InQueryTemplate) { EQSRequest.QueryTemplate = &InQueryTemplate; }
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void SetNotificationDelegate(const FQueryFinishedSignature& InNotificationDelegate) { NotificationDelegate = InNotificationDelegate; }
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protected:
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AIMODULE_API virtual void Activate() override;
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AIMODULE_API void OnEQSRequestFinished(TSharedPtr<FEnvQueryResult> Result);
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FEQSParametrizedQueryExecutionRequest EQSRequest;
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FQueryFinishedSignature EQSFinishedDelegate;
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FQueryFinishedSignature NotificationDelegate;
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TSharedPtr<FEnvQueryResult> QueryResult;
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};
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