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Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

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1.2 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "EnvironmentQuery/Tests/EnvQueryTest_Random.h"
#include "AISystem.h"
#include UE_INLINE_GENERATED_CPP_BY_NAME(EnvQueryTest_Random)
UEnvQueryTest_Random::UEnvQueryTest_Random(const FObjectInitializer& ObjectInitializer) : Super(ObjectInitializer)
{
Cost = EEnvTestCost::Low;
// "Random" is completely agnostic on item type! Any type at all is valid!
ValidItemType = UEnvQueryItemType::StaticClass();
}
void UEnvQueryTest_Random::RunTest(FEnvQueryInstance& QueryInstance) const
{
UObject* QueryOwner = QueryInstance.Owner.Get();
if (QueryOwner == nullptr)
{
return;
}
FloatValueMin.BindData(QueryOwner, QueryInstance.QueryID);
float MinThresholdValue = FloatValueMin.GetValue();
FloatValueMax.BindData(QueryOwner, QueryInstance.QueryID);
float MaxThresholdValue = FloatValueMax.GetValue();
// loop through all items
for (FEnvQueryInstance::ItemIterator It(this, QueryInstance); It; ++It)
{
It.SetScore(TestPurpose, FilterType, UAISystem::GetRandomStream().FRand(), MinThresholdValue, MaxThresholdValue);
}
}
FText UEnvQueryTest_Random::GetDescriptionDetails() const
{
return DescribeFloatTestParams();
}