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UnrealEngine/Engine/Source/Runtime/Apple/MetalRHI/Private/MetalResourceCollection.h
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

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// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "RHICoreResourceCollection.h"
#include "MetalRHIPrivate.h"
#if PLATFORM_SUPPORTS_BINDLESS_RENDERING
using FMetalResourceCollection = UE::RHICore::FGenericResourceCollection;
template<>
struct TMetalResourceTraits<FRHIResourceCollection>
{
using TConcreteType = FMetalResourceCollection;
};
#endif