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Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

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1.6 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "HAL/Platform.h"
/**
* Maximum number of channels that can be set using the ini setting
*/
#define MAX_AUDIOCHANNELS 64
/**
* Length of sound in seconds to be considered as looping forever
*/
#define INDEFINITELY_LOOPING_DURATION 10000.0f
/**
* Some defaults to help cross platform consistency
*/
#define SPEAKER_COUNT 6
#define DEFAULT_LOW_FREQUENCY 600.0f
#define DEFAULT_MID_FREQUENCY 1000.0f
#define DEFAULT_HIGH_FREQUENCY 2000.0f
#define MAX_VOLUME 4.0f
#define MIN_PITCH 0.4f
#define MAX_PITCH 2.0f
#define MIN_VOLUME_LINEAR SMALL_NUMBER
#define MIN_VOLUME_DECIBELS -160.f
#define MIN_SOUND_PRIORITY 0.0f
#define MAX_SOUND_PRIORITY 100.0f
#define DEFAULT_SUBTITLE_PRIORITY 10000.0f
/**
* Some filters don't work properly with extreme values, so these are the limits
*/
#define MIN_FILTER_GAIN 0.126f
#define MAX_FILTER_GAIN 7.94f
#define MIN_FILTER_FREQUENCY 20.0f
#define MAX_FILTER_FREQUENCY 20000.0f
#define MIN_FILTER_BANDWIDTH 0.1f
#define MAX_FILTER_BANDWIDTH 2.0f
/**
* Debugger is Available on non-shipping builds
*/
#define ENABLE_AUDIO_DEBUG !UE_BUILD_SHIPPING
/** Common Audio namespace Type Definitions/Identifiers */
namespace Audio
{
/**
* Typed identifier for Audio Device Id
*/
using FDeviceId = uint32;
// Magic numbers for mono upmix method
inline constexpr float MonoUpmixFullVolume = 1.0f;
inline constexpr float MonoUpmixEqualPower = 0.707f;
inline constexpr float MonoUpmixLinear = 0.5f;
}