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UnrealEngine/Engine/Source/Runtime/ClientPilot/Public/ClientPilotBlackboardManager.h
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

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638 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "ClientPilotBlackboard.h"
#include "UObject/Object.h"
#include "UObject/ObjectMacros.h"
#include "UObject/ObjectPtr.h"
#include "UObject/UObjectGlobals.h"
#include "ClientPilotBlackboardManager.generated.h"
class UClientPilotBlackboard;
UCLASS(MinimalAPI)
class UClientPilotBlackboardManager : public UObject
{
GENERATED_BODY()
protected:
static CLIENTPILOT_API UClientPilotBlackboardManager * ObjectInstance;
public:
static CLIENTPILOT_API UClientPilotBlackboardManager * GetInstance();
UPROPERTY()
TObjectPtr<UClientPilotBlackboard> PilotBlackboard;
};