15 lines
318 B
C++
15 lines
318 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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class UClothingAssetCommon;
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// Base clothing actor just needs a link back to its parent asset, everything else defined by derived simulation
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class FClothingActorBase
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{
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public:
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// Link back to parent asset
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UClothingAssetCommon* AssetCreatedFrom;
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};
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