Files
UnrealEngine/Engine/Source/Runtime/CoreOnline/CoreOnline.Build.cs
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

34 lines
685 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
using EpicGames.Core;
public class CoreOnline : ModuleRules
{
public CoreOnline(ReadOnlyTargetRules Target) : base(Target)
{
PublicDependencyModuleNames.AddRange(
new string[] {
"Core",
"CoreUObject",
"Json"
}
);
PublicIncludePathModuleNames.AddRange(
new string[] {
"CoreUObject"
}
);
PrivateDefinitions.Add("COREONLINE_PACKAGE=1");
PublicDefinitions.Add("PLATFORM_MAX_LOCAL_PLAYERS=" + GetPlatformMaxLocalPlayers(Target));
}
protected virtual int GetPlatformMaxLocalPlayers(ReadOnlyTargetRules Target)
{
// 0 indicates no platform override
return 0;
}
}