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Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

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C

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
/**
* Convenience header for working with object storage in physics code.
* When using FPhysicsProxyStorage::ForEachPhysicsProxy a lambda in the
* generic for [](auto* Obj) {} is expected which will require all solver
* objects are fully defined when used, including this header will include
* the currently supported set of objects.
*/
#include "SingleParticlePhysicsProxy.h"
#include "PerSolverFieldSystem.h"
#include "GeometryCollectionPhysicsProxy.h"
#include "SkeletalMeshPhysicsProxy.h"
#include "StaticMeshPhysicsProxy.h"