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Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

52 lines
1.5 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "ChaosDebugDraw/ChaosDDContext.h"
#include "ChaosDebugDraw/ChaosDDTypes.h"
#include "Engine/EngineBaseTypes.h"
#include "Subsystems/WorldSubsystem.h"
#include "ChaosDebugDrawSubsystem.generated.h"
class UWorld;
class FChaosDDRenderer;
UCLASS(MinimalAPI)
class UChaosDebugDrawSubsystem : public UWorldSubsystem
{
GENERATED_BODY()
public:
virtual bool ShouldCreateSubsystem(UObject* Outer) const override final;
virtual void PostInitialize() override final;
virtual void Deinitialize() override final;
static void Startup();
static void Shutdown();
#if CHAOS_DEBUG_DRAW
public:
const ChaosDD::Private::FChaosDDScenePtr& GetDebugDrawScene() const { return CDDScene; }
protected:
void RenderScene(FChaosDDRenderer& Renderer, const ChaosDD::Private::FChaosDDScenePtr& Scene);
void RenderFrame(FChaosDDRenderer& Renderer, const ChaosDD::Private::FChaosDDFramePtr& Frame);
void OnWorldTickStart(ELevelTick TickType, float Dt);
void OnWorldTickEnd(ELevelTick TickType, float Dt);
void UpdateDrawRegion();
void RenderScene();
static void StaticOnWorldTickStart(UWorld* World, ELevelTick TickType, float Dt);
static void StaticOnWorldTickEnd(UWorld* World, ELevelTick TickType, float Dt);
ChaosDD::Private::FChaosDDScenePtr CDDScene;
ChaosDD::Private::FChaosDDTimelinePtr CDDWorldTimeline;
ChaosDD::Private::FChaosDDTimelineContext CDDWorldTimelineContext;
static FDelegateHandle OnTickWorldStartDelegate;
static FDelegateHandle OnTickWorldEndDelegate;
#endif
};