25 lines
637 B
C++
25 lines
637 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "IO/IoDispatcherBackend.h"
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#include "Templates/SharedPointer.h"
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struct FAnalyticsEventAttribute;
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namespace UE::IoStore
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{
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class IOnDemandHttpIoDispatcherBackend
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: public IIoDispatcherBackend
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{
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public:
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virtual ~IOnDemandHttpIoDispatcherBackend() = default;
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virtual void SetOptionalBulkDataEnabled(bool bEnabled) = 0;
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virtual void ReportAnalytics(TArray<FAnalyticsEventAttribute>& OutAnalyticsArray) const = 0;
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};
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TSharedPtr<IOnDemandHttpIoDispatcherBackend> MakeOnDemandHttpIoDispatcherBackend(class FOnDemandIoStore& IoStore);
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} // namespace UE::IoStore
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