62 lines
1.9 KiB
C++
62 lines
1.9 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "BaseGizmos/GizmoElementCircleBase.h"
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#include "InputState.h"
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#include "UObject/ObjectMacros.h"
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#include "GizmoElementCircle.generated.h"
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/**
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* Simple object intended to be used as part of 3D Gizmos.
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* Draws a filled or line circle based on parameters.
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*
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* The circle element does not yet support partial circles.
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*/
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UCLASS(Transient, MinimalAPI)
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class UGizmoElementCircle : public UGizmoElementCircleBase
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{
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GENERATED_BODY()
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public:
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//~ Begin UGizmoElementBase Interface.
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INTERACTIVETOOLSFRAMEWORK_API virtual void Render(IToolsContextRenderAPI* RenderAPI, const FRenderTraversalState& RenderState) override;
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INTERACTIVETOOLSFRAMEWORK_API virtual FInputRayHit LineTrace(const UGizmoViewContext* ViewContext, const FLineTraceTraversalState& LineTraceState, const FVector& RayOrigin, const FVector& RayDirection, FLineTraceOutput& OutLineTraceOutput) override;
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//~ End UGizmoElementBase Interface.
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// Draw mesh
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INTERACTIVETOOLSFRAMEWORK_API virtual void SetDrawMesh(bool InDrawMesh);
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INTERACTIVETOOLSFRAMEWORK_API virtual bool GetDrawMesh() const;
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// Draw line
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INTERACTIVETOOLSFRAMEWORK_API virtual void SetDrawLine(bool InDrawLine);
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INTERACTIVETOOLSFRAMEWORK_API virtual bool GetDrawLine() const;
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// Hit mesh
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INTERACTIVETOOLSFRAMEWORK_API virtual void SetHitMesh(bool InHitMesh);
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INTERACTIVETOOLSFRAMEWORK_API virtual bool GetHitMesh() const;
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// Hit line
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INTERACTIVETOOLSFRAMEWORK_API virtual void SetHitLine(bool InHitLine);
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INTERACTIVETOOLSFRAMEWORK_API virtual bool GetHitLine() const;
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protected:
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// Whether to render solid circle.
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UPROPERTY()
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bool bDrawMesh = true;
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// Whether to render line circle.
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UPROPERTY()
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bool bDrawLine = false;
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// Whether to perform hit test on mesh.
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UPROPERTY()
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bool bHitMesh = true;
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// Whether to perform hit test on line.
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UPROPERTY()
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bool bHitLine = false;
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};
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