Files
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

92 lines
3.8 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "BaseGizmos/GizmoElementCircleBase.h"
#include "InputState.h"
#include "UObject/ObjectMacros.h"
#include "GizmoElementTorus.generated.h"
class FPrimitiveDrawInterface;
class FMaterialRenderProxy;
/**
* Simple object intended to be used as part of 3D Gizmos.
* Draws a torus based on parameters.
*
* Note: the LineTrace method does not perform a true ray-torus intersection!
* See comment above LineTrace method below for details of how this intersection is approximated.
*/
UCLASS(Transient, MinimalAPI)
class UGizmoElementTorus : public UGizmoElementCircleBase
{
GENERATED_BODY()
public:
//~ Begin UGizmoElementBase Interface.
INTERACTIVETOOLSFRAMEWORK_API virtual void Render(IToolsContextRenderAPI* RenderAPI, const FRenderTraversalState& RenderState) override;
// LineTrace approximates ray-torus intersection by intersecting the ray with the plane in which the torus
// lies, then determining a hit point closest to the linear circle defined by torus center and torus outer radius.
// If the torus lies at a glancing angle, the ray-torus intersection is performed against cylinders approximating
// the shape of the torus.
INTERACTIVETOOLSFRAMEWORK_API virtual FInputRayHit LineTrace(const UGizmoViewContext* ViewContext, const FLineTraceTraversalState& LineTraceState, const FVector& RayOrigin, const FVector& RayDirection, FLineTraceOutput& OutLineTraceOutput) override;
//~ End UGizmoElementBase Interface.
// Inner circles radius.
INTERACTIVETOOLSFRAMEWORK_API virtual void SetInnerRadius(double InInnerRadius);
INTERACTIVETOOLSFRAMEWORK_API virtual double GetInnerRadius() const;
// Multiplier applied to the inner radius when hovering
INTERACTIVETOOLSFRAMEWORK_API virtual void SetHoverInnerRadiusMultiplier(double InHoverInnerRadiusMultiplier);
INTERACTIVETOOLSFRAMEWORK_API virtual double GetHoverInnerRadiusMultiplier() const;
// Multiplier applied to the inner radius when interacting
INTERACTIVETOOLSFRAMEWORK_API virtual void SetInteractInnerRadiusMultiplier(double InInteractInnerRadiusMultiplier);
INTERACTIVETOOLSFRAMEWORK_API virtual double GetInteractInnerRadiusMultiplier() const;
// Multiplier applied to the inner radius when selected
INTERACTIVETOOLSFRAMEWORK_API virtual void SetSelectInnerRadiusMultiplier(double InSelectInnerRadiusMultiplier);
INTERACTIVETOOLSFRAMEWORK_API virtual double GetSelectInnerRadiusMultiplier() const;
// Multiplier applied to the inner radius when subdued
INTERACTIVETOOLSFRAMEWORK_API virtual void SetSubdueInnerRadiusMultiplier(double InSubdueInnerRadiusMultiplier);
INTERACTIVETOOLSFRAMEWORK_API virtual double GetSubdueInnerRadiusMultiplier() const;
// Number of inner slices for rendering torus.
INTERACTIVETOOLSFRAMEWORK_API virtual void SetNumInnerSlices(int32 InNumInnerSlices);
INTERACTIVETOOLSFRAMEWORK_API virtual int32 GetNumInnerSlices() const;
// If partial, renders end caps when true.
INTERACTIVETOOLSFRAMEWORK_API virtual void SetEndCaps(bool InEndCaps);
INTERACTIVETOOLSFRAMEWORK_API virtual bool GetEndCaps() const;
protected:
// Torus inner radius.
UPROPERTY()
double InnerRadius = 5.0;
// Optional inner radius multipliers to apply when hovering, interacting, selected or subdued.
UPROPERTY()
FGizmoPerStateValueDouble InnerRadiusMultiplier;
// Number of slices to render in each torus segment.
UPROPERTY()
int32 NumInnerSlices = 8;
// Whether to render end caps on a partial torus.
UPROPERTY()
bool bEndCaps = false;
protected:
// Returns the current inner radius based on the current interaction state.
INTERACTIVETOOLSFRAMEWORK_API double GetCurrentInnerRadius() const;
INTERACTIVETOOLSFRAMEWORK_API bool IsGlancingAngle(const UGizmoViewContext* View, const FVector& InWorldCenter, const FVector& InWorldNormal);
};