Files
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

123 lines
2.5 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "BaseGizmos/GizmoInterfaces.h"
#include "CoreMinimal.h"
#include "Delegates/Delegate.h"
#include "Misc/AssertionMacros.h"
#include "UObject/Object.h"
#include "UObject/ObjectMacros.h"
#include "UObject/UObjectGlobals.h"
#include "ParameterSourcesFloat.generated.h"
/**
* FGizmoVec2ParameterChange represents a change in the value of an IGizmoFloatParameterSource.
* IGizmoFloatParameterSource implementations use this to track changes and emit delta information.
*/
USTRUCT()
struct FGizmoFloatParameterChange
{
GENERATED_BODY()
UPROPERTY()
float InitialValue = 0;
UPROPERTY()
float CurrentValue = 0;
float GetChangeDelta() const
{
return CurrentValue - InitialValue;
}
explicit FGizmoFloatParameterChange(float StartValue = 0)
{
InitialValue = CurrentValue = StartValue;
}
};
/**
* UGizmoBaseFloatParameterSource is a base implementation of IGizmoFloatParameterSource,
* which is not functional but adds an OnParameterChanged delegate for further subclasses.
*/
UCLASS(MinimalAPI)
class UGizmoBaseFloatParameterSource : public UObject, public IGizmoFloatParameterSource
{
GENERATED_BODY()
public:
virtual float GetParameter() const
{
check(false); // this is an abstract base class
return 0.0f;
}
virtual void SetParameter(float NewValue)
{
check(false); // this is an abstract base class
}
virtual void BeginModify()
{
}
virtual void EndModify()
{
}
public:
DECLARE_MULTICAST_DELEGATE_TwoParams(FOnGizmoFloatParameterSourceChanged, IGizmoFloatParameterSource*, FGizmoFloatParameterChange);
FOnGizmoFloatParameterSourceChanged OnParameterChanged;
};
/**
* UGizmoLocalFloatParameterSource is an implementation of IGizmoFloatParameterSource
* (by way of UGizmoBaseFloatParameterSource) which locally stores the relevant Parameter
* and emits update events via the OnParameterChanged delegate.
*/
UCLASS(MinimalAPI)
class UGizmoLocalFloatParameterSource : public UGizmoBaseFloatParameterSource
{
GENERATED_BODY()
public:
virtual float GetParameter() const override
{
return Value;
}
virtual void SetParameter(float NewValue) override
{
Value = NewValue;
LastChange.CurrentValue = NewValue;
OnParameterChanged.Broadcast(this, LastChange);
}
virtual void BeginModify()
{
LastChange = FGizmoFloatParameterChange(Value);
}
virtual void EndModify()
{
}
public:
UPROPERTY()
float Value = 0.0f;
UPROPERTY()
FGizmoFloatParameterChange LastChange;
};