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Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

123 lines
2.5 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "BaseGizmos/GizmoInterfaces.h"
#include "ParameterSourcesVec2.generated.h"
//
// various implementations of IGizmoVec2ParameterSource
//
/**
* FGizmoVec2ParameterChange represents a change in the value of an IGizmoVec2ParameterSource.
* IGizmoVec2ParameterSource implementations use this to track changes and emit delta information.
*/
USTRUCT()
struct FGizmoVec2ParameterChange
{
GENERATED_BODY()
UPROPERTY()
FVector2D InitialValue = FVector2D::ZeroVector;
UPROPERTY()
FVector2D CurrentValue = FVector2D::ZeroVector;
FVector2D GetChangeDelta() const
{
return CurrentValue - InitialValue;
}
explicit FGizmoVec2ParameterChange(const FVector2D& StartValue = FVector2D::ZeroVector)
{
InitialValue = CurrentValue = StartValue;
}
};
/**
* UGizmoBaseVec2ParameterSource is a base implementation of IGizmoVec2ParameterSource,
* which is not functional but adds an OnParameterChanged delegate for further subclasses.
*/
UCLASS(MinimalAPI)
class UGizmoBaseVec2ParameterSource : public UObject, public IGizmoVec2ParameterSource
{
GENERATED_BODY()
public:
virtual FVector2D GetParameter() const
{
check(false); // this is an abstract base class
return FVector2D::ZeroVector;
}
virtual void SetParameter(const FVector2D& NewValue)
{
check(false); // this is an abstract base class
}
virtual void BeginModify()
{
}
virtual void EndModify()
{
}
public:
DECLARE_MULTICAST_DELEGATE_TwoParams(FOnGizmoVec2ParameterSourceChanged, IGizmoVec2ParameterSource*, FGizmoVec2ParameterChange);
FOnGizmoVec2ParameterSourceChanged OnParameterChanged;
};
/**
* UGizmoBaseVec2ParameterSource is an implementation of IGizmoVec2ParameterSource
* (by way of UGizmoBaseVec2ParameterSource) which locally stores the relevant Parameter
* and emits update events via the OnParameterChanged delegate.
*/
UCLASS(MinimalAPI)
class UGizmoLocalVec2ParameterSource : public UGizmoBaseVec2ParameterSource
{
GENERATED_BODY()
public:
virtual FVector2D GetParameter() const override
{
return Value;
}
virtual void SetParameter(const FVector2D& NewValue) override
{
Value = NewValue;
LastChange.CurrentValue = NewValue;
OnParameterChanged.Broadcast(this, LastChange);
}
virtual void BeginModify()
{
LastChange = FGizmoVec2ParameterChange(Value);
}
virtual void EndModify()
{
}
public:
UPROPERTY()
FVector2D Value = FVector2D::ZeroVector;
UPROPERTY()
FGizmoVec2ParameterChange LastChange;
};