31 lines
699 B
C++
31 lines
699 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "Templates/SharedPointer.h"
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#include "JsonUtils/RapidJsonUtils.h"
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class FJsonValue;
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class FJsonObject;
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namespace UE {
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namespace Json {
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/**
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* Converts from a RapidJSON value to a shared json value
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*/
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JSON_API TSharedPtr<FJsonValue> ConvertRapidJsonToSharedJsonValue(const FValue& Value);
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/**
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* Converts from a RapidJSON object to a shared json object
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*/
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JSON_API TSharedPtr<FJsonObject> ConvertRapidJsonToSharedJsonObject(FConstObject Object);
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/**
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* Converts from shared JSON object to a RapidJSON Document.
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*/
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JSON_API TOptional<FDocument> ConvertSharedJsonToRapidJsonDocument(const FJsonObject& SrcObject);
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}
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}
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