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UnrealEngine/Engine/Source/Runtime/LevelSequence/Public/LevelSequenceCameraSettings.h
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

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// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreTypes.h"
#include "UObject/ObjectMacros.h"
#include "Engine/EngineTypes.h"
#include "LevelSequenceCameraSettings.generated.h"
USTRUCT(BlueprintType)
struct FLevelSequenceCameraSettings
{
GENERATED_BODY()
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Aspect Ratio")
bool bOverrideAspectRatioAxisConstraint = true;
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Aspect Ratio", meta = (EditCondition = bOverrideAspectRatioAxisConstraint))
TEnumAsByte<EAspectRatioAxisConstraint> AspectRatioAxisConstraint = EAspectRatioAxisConstraint::AspectRatio_MaintainXFOV;
};