43 lines
844 B
C++
43 lines
844 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "MassEntityRelations.h"
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#include "MassTypeManager.h"
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#include "MassRelationObservers.h"
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#include "MassChildOf.generated.h"
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#define UE_API MASSENTITY_API
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namespace UE::Mass::Relations
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{
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extern UE_API FTypeHandle ChildOfHandle;
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UE_API void RegisterChildOfRelation();
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}
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USTRUCT()
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struct FMassChildOfRelation : public FMassRelation
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{
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GENERATED_BODY()
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};
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USTRUCT()
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struct FMassChildOfFragment : public FMassFragment
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{
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GENERATED_BODY()
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UPROPERTY(VisibleAnywhere, Category = Mass)
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FMassEntityHandle Parent;
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};
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UCLASS(MinimalAPI)
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class UMassChildOfRelationEntityCreation : public UMassRelationEntityCreation
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{
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GENERATED_BODY()
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protected:
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UE_API virtual void Execute(FMassEntityManager& EntityManager, FMassExecutionContext& Context) override;
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};
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#undef UE_API
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