Files
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

41 lines
1.1 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "Evaluation/PreAnimatedState/MovieSceneRestoreStateParams.h"
#include "EntitySystem/MovieSceneEntitySystemLinker.h"
#include "EntitySystem/MovieSceneInstanceRegistry.h"
#include "EntitySystem/MovieSceneSequenceInstance.h"
#include "IMovieScenePlayer.h"
namespace UE
{
namespace MovieScene
{
IMovieScenePlayer* FRestoreStateParams::GetTerminalPlayer() const
{
if (Linker && TerminalInstanceHandle.IsValid())
{
const FSequenceInstance& Instance = Linker->GetInstanceRegistry()->GetInstance(TerminalInstanceHandle);
return UE::MovieScene::FPlayerIndexPlaybackCapability::GetPlayer(Instance.GetSharedPlaybackState());
}
ensureAlways(false);
return nullptr;
}
TSharedPtr<FSharedPlaybackState> FRestoreStateParams::GetTerminalPlaybackState() const
{
if (Linker && TerminalInstanceHandle.IsValid())
{
const FSequenceInstance& TerminalInstance = Linker->GetInstanceRegistry()->GetInstance(TerminalInstanceHandle);
return TerminalInstance.GetSharedPlaybackState().ToSharedPtr();
}
ensureAlways(false);
return nullptr;
}
} // namespace MovieScene
} // namespace UE