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UnrealEngine/Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieSceneBindingLifetimeSystem.h
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

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742 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "EntitySystem/MovieSceneEntitySystem.h"
#include "EntitySystem/MovieSceneCachedEntityFilterResult.h"
#include "MovieSceneBindingLifetimeSystem.generated.h"
class UObject;
struct FMovieSceneAnimTypeID;
/**
* Systems that (optionally) controls the lifetime of bindings by communicating with the MovieSceneObjectCache.
*/
UCLASS(MinimalAPI)
class UMovieSceneBindingLifetimeSystem : public UMovieSceneEntitySystem
{
public:
GENERATED_BODY()
MOVIESCENE_API UMovieSceneBindingLifetimeSystem(const FObjectInitializer& ObjInit);
private:
MOVIESCENE_API virtual void OnRun(FSystemTaskPrerequisites& InPrerequisites, FSystemSubsequentTasks& Subsequents) override;
};