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UnrealEngine/Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieSceneRootInstantiatorSystem.h
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

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943 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "EntitySystem/MovieSceneEntityIDs.h"
#include "EntitySystem/MovieSceneEntityInstantiatorSystem.h"
#include "EntitySystem/MovieSceneEntitySystem.h"
#include "EntitySystem/MovieSceneEntitySystemTypes.h"
#include "UObject/ObjectMacros.h"
#include "UObject/UObjectGlobals.h"
#include "MovieSceneRootInstantiatorSystem.generated.h"
class UObject;
namespace UE { namespace MovieScene { struct FEntityAllocation; } }
UCLASS(MinimalAPI)
class UMovieSceneRootInstantiatorSystem : public UMovieSceneEntityInstantiatorSystem
{
GENERATED_BODY()
public:
MOVIESCENE_API UMovieSceneRootInstantiatorSystem(const FObjectInitializer& ObjInit);
private:
MOVIESCENE_API virtual void OnRun(FSystemTaskPrerequisites& InPrerequisites, FSystemSubsequentTasks& Subsequents) override final;
void InstantiateAllocation(const UE::MovieScene::FEntityAllocation* ParentAllocation);
};