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UnrealEngine/Engine/Source/Runtime/MovieScene/Public/Evaluation/EventContextsPlaybackCapability.h
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

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624 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "Containers/Array.h"
#include "Evaluation/MovieScenePlaybackCapabilities.h"
class UObject;
namespace UE::MovieScene
{
/** Playback capability for controlling how events are triggered */
struct IEventContextsPlaybackCapability
{
UE_DECLARE_MOVIESCENE_PLAYBACK_CAPABILITY_API(MOVIESCENE_API, IEventContextsPlaybackCapability)
/** Virtual destructor */
virtual ~IEventContextsPlaybackCapability() {}
/** Get the contexts used for triggering events */
virtual TArray<UObject*> GetEventContexts() const = 0;
};
} // namespace UE::MovieScene