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UnrealEngine/Engine/Source/Runtime/MovieScene/Public/IMovieSceneBoundObjectProxy.h
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

33 lines
916 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "UObject/Interface.h"
#include "UObject/ObjectMacros.h"
#include "IMovieSceneBoundObjectProxy.generated.h"
UINTERFACE(MinimalAPI)
class UMovieSceneBoundObjectProxy
: public UInterface
{
public:
GENERATED_BODY()
};
class IMovieSceneBoundObjectProxy
{
public:
GENERATED_BODY()
/**
* Retrieve the bound object that this interface wants to animate. Could be 'this' or a transient child object.
*
* @return Pointer to the object that should be animated, or nullptr if it's not valid.
*/
UFUNCTION(BlueprintCallable, BlueprintImplementableEvent, Category = "Sequencer", DisplayName = "GetBoundObjectForSequencer", meta=(CallInEditor="true"))
MOVIESCENE_API UObject* BP_GetBoundObjectForSequencer(UObject* ResolvedObject);
virtual UObject* NativeGetBoundObjectForSequencer(UObject* ResolvedObject) { return ResolvedObject; }
};