Files
UnrealEngine/Engine/Source/Runtime/MovieSceneTracks/Private/Conditions/MovieScenePlatformCondition.cpp
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

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628 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "Conditions/MovieScenePlatformCondition.h"
#include "CoreMinimal.h"
#include "Engine/World.h"
#include "EntitySystem/MovieSceneSharedPlaybackState.h"
#include "Kismet/GameplayStatics.h"
#include UE_INLINE_GENERATED_CPP_BY_NAME(MovieScenePlatformCondition)
bool UMovieScenePlatformCondition::EvaluateConditionInternal(FGuid BindingGuid, FMovieSceneSequenceID SequenceID, TSharedRef<const UE::MovieScene::FSharedPlaybackState> SharedPlaybackState) const
{
FString PlatformName = UGameplayStatics::GetPlatformName();
return ValidPlatforms.Contains(*PlatformName);
}