Files
UnrealEngine/Engine/Source/Runtime/MovieSceneTracks/Private/Evaluation/MovieSceneParticleParameterTemplate.h
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

25 lines
910 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "UObject/ObjectMacros.h"
#include "Evaluation/MovieSceneParameterTemplate.h"
#include "MovieSceneParticleParameterTemplate.generated.h"
class UMovieSceneParticleParameterTrack;
USTRUCT()
struct FMovieSceneParticleParameterSectionTemplate : public FMovieSceneParameterSectionTemplate
{
GENERATED_BODY()
FMovieSceneParticleParameterSectionTemplate() {}
FMovieSceneParticleParameterSectionTemplate(const UMovieSceneParameterSection& Section, const UMovieSceneParticleParameterTrack& Track);
private:
virtual UScriptStruct& GetScriptStructImpl() const override { return *StaticStruct(); }
virtual void Evaluate(const FMovieSceneEvaluationOperand& Operand, const FMovieSceneContext& Context, const FPersistentEvaluationData& PersistentData, FMovieSceneExecutionTokens& ExecutionTokens) const override;
};