28 lines
886 B
C++
28 lines
886 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "Systems/MovieSceneEnumPropertySystem.h"
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#include "Systems/ByteChannelEvaluatorSystem.h"
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#include "MovieSceneTracksComponentTypes.h"
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#include UE_INLINE_GENERATED_CPP_BY_NAME(MovieSceneEnumPropertySystem)
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UMovieSceneEnumPropertySystem::UMovieSceneEnumPropertySystem(const FObjectInitializer& ObjInit)
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: Super(ObjInit)
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{
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BindToProperty(UE::MovieScene::FMovieSceneTracksComponentTypes::Get()->Enum);
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if (HasAnyFlags(RF_ClassDefaultObject))
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{
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DefineImplicitPrerequisite(UByteChannelEvaluatorSystem::StaticClass(), GetClass());
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DefineComponentConsumer(GetClass(), UE::MovieScene::FMovieSceneTracksComponentTypes::Get()->Enum.PropertyTag);
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}
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}
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void UMovieSceneEnumPropertySystem::OnRun(FSystemTaskPrerequisites& InPrerequisites, FSystemSubsequentTasks& Subsequents)
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{
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Super::OnRun(InPrerequisites, Subsequents);
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}
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