Files
UnrealEngine/Engine/Source/Runtime/MovieSceneTracks/Private/Tracks/MovieSceneActorReferenceTrack.cpp
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

30 lines
1.0 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "Tracks/MovieSceneActorReferenceTrack.h"
#include "Sections/MovieSceneActorReferenceSection.h"
#include "Evaluation/MovieSceneActorReferenceTemplate.h"
#include UE_INLINE_GENERATED_CPP_BY_NAME(MovieSceneActorReferenceTrack)
UMovieSceneActorReferenceTrack::UMovieSceneActorReferenceTrack( const FObjectInitializer& ObjectInitializer )
: Super( ObjectInitializer )
{ }
bool UMovieSceneActorReferenceTrack::SupportsType(TSubclassOf<UMovieSceneSection> SectionClass) const
{
return SectionClass == UMovieSceneActorReferenceSection::StaticClass();
}
UMovieSceneSection* UMovieSceneActorReferenceTrack::CreateNewSection()
{
return NewObject<UMovieSceneActorReferenceSection>(this, NAME_None, RF_Transactional);
}
FMovieSceneEvalTemplatePtr UMovieSceneActorReferenceTrack::CreateTemplateForSection(const UMovieSceneSection& InSection) const
{
return FMovieSceneActorReferenceSectionTemplate(*CastChecked<UMovieSceneActorReferenceSection>(&InSection), *this);
}