Files
UnrealEngine/Engine/Source/Runtime/MovieSceneTracks/Private/Tracks/MovieSceneTransformTrack.cpp
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

31 lines
904 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "Tracks/MovieSceneTransformTrack.h"
#include "Sections/MovieScene3DTransformSection.h"
#include UE_INLINE_GENERATED_CPP_BY_NAME(MovieSceneTransformTrack)
UMovieSceneTransformTrack::UMovieSceneTransformTrack(const FObjectInitializer& ObjectInitializer)
: Super(ObjectInitializer)
{
#if WITH_EDITORONLY_DATA
TrackTint = FColor(65, 173, 164, 65);
#endif
SupportedBlendTypes = FMovieSceneBlendTypeField::All();
EvalOptions.bEvaluateNearestSection_DEPRECATED = EvalOptions.bCanEvaluateNearestSection = true;
}
bool UMovieSceneTransformTrack::SupportsType(TSubclassOf<UMovieSceneSection> SectionClass) const
{
return SectionClass == UMovieScene3DTransformSection::StaticClass();
}
UMovieSceneSection* UMovieSceneTransformTrack::CreateNewSection()
{
return NewObject<UMovieScene3DTransformSection>(this, NAME_None, RF_Transactional);
}