Files
UnrealEngine/Engine/Source/Runtime/MovieSceneTracks/Public/Channels/MovieSceneDoublePerlinNoiseChannelContainer.h
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

44 lines
1.7 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "Channels/MovieSceneChannelOverrideContainer.h"
#include "Channels/MovieSceneDoublePerlinNoiseChannel.h"
#include "MovieSceneDoublePerlinNoiseChannelContainer.generated.h"
/**
* Double perlin noise channel overriden container
*/
UCLASS(meta=(DisplayName="Double Perlin Noise", ToolTip="Override a channel to use double perlin noise"), MinimalAPI)
class UMovieSceneDoublePerlinNoiseChannelContainer : public UMovieSceneChannelOverrideContainer
{
GENERATED_BODY()
public:
using ChannelType = FMovieSceneDoublePerlinNoiseChannel;
MOVIESCENETRACKS_API void InitializeOverride(FMovieSceneChannel* InChannel) override;
MOVIESCENETRACKS_API bool SupportsOverride(FName DefaultChannelTypeName) const override;
MOVIESCENETRACKS_API void ImportEntityImpl(
const UE::MovieScene::FChannelOverrideEntityImportParams& OverrideParams,
const UE::MovieScene::FEntityImportParams& ImportParams, UE::MovieScene::FImportedEntity* OutImportedEntity) override;
const FMovieSceneChannel* GetChannel() const override { return &PerlinNoiseChannel; }
FMovieSceneChannel* GetChannel() override { return &PerlinNoiseChannel; }
#if WITH_EDITOR
MOVIESCENETRACKS_API FMovieSceneChannelHandle AddChannelProxy(FName ChannelName, FMovieSceneChannelProxyData& ProxyData, const FMovieSceneChannelMetaData& MetaData) override;
#else
MOVIESCENETRACKS_API void AddChannelProxy(FName ChannelName, FMovieSceneChannelProxyData& ProxyData) override;
#endif
private:
UPROPERTY(EditAnywhere, Category = "Perlin Noise")
FMovieSceneDoublePerlinNoiseChannel PerlinNoiseChannel;
friend class FMovieSceneDoublePerlinNoiseChannelDetailsCustomization;
};