85 lines
2.0 KiB
C++
85 lines
2.0 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "Camera/CameraShakeBase.h"
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#include "Camera/CameraTypes.h"
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#include "CoreMinimal.h"
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#include "CoreTypes.h"
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#include "EntitySystem/IMovieSceneEntityProvider.h"
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#include "Math/Rotator.h"
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#include "MovieSceneSection.h"
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#include "Templates/SubclassOf.h"
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#include "UObject/ObjectMacros.h"
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#include "UObject/UObjectGlobals.h"
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#include "MovieSceneCameraShakeSection.generated.h"
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class UCameraShakeBase;
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class UObject;
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USTRUCT()
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struct FMovieSceneCameraShakeSectionData
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{
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GENERATED_BODY()
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FMovieSceneCameraShakeSectionData()
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: ShakeClass(nullptr)
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, PlayScale(1.f)
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, PlaySpace(ECameraShakePlaySpace::CameraLocal)
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, UserDefinedPlaySpace(ForceInitToZero)
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{
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}
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/** Class of the camera shake to play */
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UPROPERTY(EditAnywhere, Category = "Camera Shake")
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TSubclassOf<UCameraShakeBase> ShakeClass;
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/** Scalar that affects shake intensity */
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UPROPERTY(EditAnywhere, Category = "Camera Shake")
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float PlayScale;
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UPROPERTY(EditAnywhere, Category = "Camera Shake")
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ECameraShakePlaySpace PlaySpace;
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UPROPERTY(EditAnywhere, Category = "Camera Shake")
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FRotator UserDefinedPlaySpace;
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};
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UCLASS(MinimalAPI)
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class UMovieSceneCameraShakeSection
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: public UMovieSceneSection
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, public IMovieSceneEntityProvider
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{
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GENERATED_BODY()
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public:
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UMovieSceneCameraShakeSection(const FObjectInitializer& ObjectInitializer);
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virtual void PostLoad() override;
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virtual UObject* GetSourceObject() const override;
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/** IMovieSceneEntityProvider interface */
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void ImportEntityImpl(UMovieSceneEntitySystemLinker* EntityLinker, const FEntityImportParams& Params, FImportedEntity* OutImportedEntity) override;
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public:
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UPROPERTY(EditAnywhere, Category="Camera Shake", meta=(ShowOnlyInnerProperties))
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FMovieSceneCameraShakeSectionData ShakeData;
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public:
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UPROPERTY()
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TSubclassOf<UCameraShakeBase> ShakeClass_DEPRECATED;
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UPROPERTY()
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float PlayScale_DEPRECATED;
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UPROPERTY()
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ECameraShakePlaySpace PlaySpace_DEPRECATED;
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UPROPERTY()
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FRotator UserDefinedPlaySpace_DEPRECATED;
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};
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