Files
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

284 lines
7.9 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "UObject/ObjectMacros.h"
#include "UObject/Class.h"
#include "Curves/KeyHandle.h"
#include "MovieSceneSection.h"
#include "Curves/NameCurve.h"
#include "UObject/StructOnScope.h"
#include "Engine/Engine.h"
#include "UObject/SoftObjectPath.h"
#include "Channels/MovieSceneChannel.h"
#include "Channels/MovieSceneChannelData.h"
#include "Channels/MovieSceneChannelTraits.h"
#include "MovieSceneEventSection.generated.h"
struct EventData;
USTRUCT(BlueprintType)
struct FMovieSceneEventParameters
{
GENERATED_BODY()
FMovieSceneEventParameters()
: PackageFileVersion(GPackageFileUEVersion)
, LicenseePackageFileVersion(GPackageFileLicenseeUEVersion )
{}
/** Construction from a struct type */
FMovieSceneEventParameters(UScriptStruct& InStruct)
: StructType(&InStruct)
, PackageFileVersion(GPackageFileUEVersion)
, LicenseePackageFileVersion(GPackageFileLicenseeUEVersion )
{
}
MOVIESCENETRACKS_API friend bool operator==(const FMovieSceneEventParameters& A, const FMovieSceneEventParameters& B);
MOVIESCENETRACKS_API friend bool operator!=(const FMovieSceneEventParameters& A, const FMovieSceneEventParameters& B);
/**
* Access the struct type of this event parameter payload
* @return A valid UScriptStruct* or nullptr if the struct is not set, or no longer available
*/
UScriptStruct* GetStructType() const
{
return Cast<UScriptStruct>(StructType.TryLoad());
}
/**
* Change the type of this event parameter payload to be the specified struct
*/
void Reassign(UScriptStruct* NewStruct)
{
StructType = NewStruct;
if (!NewStruct)
{
StructBytes.Reset();
}
}
/**
* Retrieve an instance of this payload
*
* @param OutStruct Structure to receive the instance
*/
MOVIESCENETRACKS_API void GetInstance(FStructOnScope& OutStruct) const;
/**
* Overwrite this payload with another instance of the same type.
*
* @param InstancePtr A valid pointer to an instance of the type represented by GetStructType
*/
MOVIESCENETRACKS_API void OverwriteWith(uint8* InstancePtr);
/**
* Serialization implementation
*/
MOVIESCENETRACKS_API bool Serialize(FArchive& Ar);
friend FArchive& operator<<(FArchive& Ar, FMovieSceneEventParameters& Payload)
{
Payload.Serialize(Ar);
return Ar;
}
private:
/** Soft object path to the type of this parameter payload */
FSoftObjectPath StructType;
/** Used while loading to pass along to the FEventParameterReader */
FPackageFileVersion PackageFileVersion;
int32 LicenseePackageFileVersion;
/** Serialized bytes that represent the payload. Serialized internally with FEventParameterArchive */
TArray<uint8> StructBytes;
};
template<>
struct TStructOpsTypeTraits<FMovieSceneEventParameters> : public TStructOpsTypeTraitsBase2<FMovieSceneEventParameters>
{
enum
{
WithCopy = true,
WithSerializer = true
};
};
USTRUCT(BlueprintType)
struct FEventPayload
{
GENERATED_BODY()
FEventPayload() {}
FEventPayload(FName InEventName) : EventName(InEventName) {}
friend bool operator==(const FEventPayload& A, const FEventPayload& B)
{
return A.EventName == B.EventName && A.Parameters == B.Parameters;
}
friend bool operator!=(const FEventPayload& A, const FEventPayload& B)
{
return A.EventName != B.EventName || A.Parameters != B.Parameters;
}
/** The name of the event to trigger */
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category=Event)
FName EventName;
/** The event parameters */
UPROPERTY(EditAnywhere, BlueprintReadOnly, Category=Event, meta=(ShowOnlyInnerProperties))
FMovieSceneEventParameters Parameters;
};
/** A curve of events */
USTRUCT()
struct FMovieSceneEventSectionData : public FMovieSceneChannel
{
GENERATED_BODY()
#if WITH_EDITORONLY_DATA
/**
* Called after this section data has been serialized to upgrade old data
*/
MOVIESCENETRACKS_API void PostSerialize(const FArchive& Ar);
#endif
/**
* Access a mutable interface for this channel's data
*
* @return An object that is able to manipulate this channel's data
*/
inline TMovieSceneChannelData<FEventPayload> GetData()
{
return TMovieSceneChannelData<FEventPayload>(&Times, &KeyValues, this, &KeyHandles);
}
/**
* Access a constant interface for this channel's data
*
* @return An object that is able to interrogate this channel's data
*/
inline TMovieSceneChannelData<const FEventPayload> GetData() const
{
return TMovieSceneChannelData<const FEventPayload>(&Times, &KeyValues);
}
TArrayView<const FFrameNumber> GetKeyTimes() const
{
return Times;
}
TArrayView<const FEventPayload> GetKeyValues() const
{
return KeyValues;
}
public:
// ~ FMovieSceneChannel Interface
MOVIESCENETRACKS_API virtual void GetKeys(const TRange<FFrameNumber>& WithinRange, TArray<FFrameNumber>* OutKeyTimes, TArray<FKeyHandle>* OutKeyHandles) override;
MOVIESCENETRACKS_API virtual void GetKeyTimes(TArrayView<const FKeyHandle> InHandles, TArrayView<FFrameNumber> OutKeyTimes) override;
MOVIESCENETRACKS_API virtual void SetKeyTimes(TArrayView<const FKeyHandle> InHandles, TArrayView<const FFrameNumber> InKeyTimes) override;
MOVIESCENETRACKS_API virtual void DuplicateKeys(TArrayView<const FKeyHandle> InHandles, TArrayView<FKeyHandle> OutNewHandles) override;
MOVIESCENETRACKS_API virtual void DeleteKeys(TArrayView<const FKeyHandle> InHandles) override;
MOVIESCENETRACKS_API virtual void DeleteKeysFrom(FFrameNumber InTime, bool bDeleteKeysBefore) override;
MOVIESCENETRACKS_API virtual void RemapTimes(const UE::MovieScene::IRetimingInterface& Retimer) override;
MOVIESCENETRACKS_API virtual TRange<FFrameNumber> ComputeEffectiveRange() const override;
MOVIESCENETRACKS_API virtual int32 GetNumKeys() const override;
MOVIESCENETRACKS_API virtual void Reset() override;
MOVIESCENETRACKS_API virtual void Offset(FFrameNumber DeltaPosition) override;
MOVIESCENETRACKS_API virtual FKeyHandle GetHandle(int32 Index) override;
MOVIESCENETRACKS_API virtual int32 GetIndex(FKeyHandle Handle) override;
virtual void Optimize(const FKeyDataOptimizationParams& InParameters) override {}
virtual void ClearDefault() override {}
private:
UPROPERTY(meta=(KeyTimes))
TArray<FFrameNumber> Times;
/** Array of values that correspond to each key time */
UPROPERTY(meta=(KeyValues))
TArray<FEventPayload> KeyValues;
/** This needs to be a UPROPERTY so it gets saved into editor transactions but transient so it doesn't get saved into assets. */
UPROPERTY(Transient)
FMovieSceneKeyHandleMap KeyHandles;
#if WITH_EDITORONLY_DATA
UPROPERTY()
TArray<float> KeyTimes_DEPRECATED;
#endif
};
#if WITH_EDITORONLY_DATA
template<>
struct TStructOpsTypeTraits<FMovieSceneEventSectionData> : public TStructOpsTypeTraitsBase2<FMovieSceneEventSectionData>
{
enum { WithPostSerialize = true };
};
#endif
/**
* Implements a section in movie scene event tracks.
*/
UCLASS(MinimalAPI)
class UMovieSceneEventSection
: public UMovieSceneSection
{
GENERATED_BODY()
/** Default constructor. */
UMovieSceneEventSection();
public:
// ~UObject interface
virtual void PostLoad() override;
/**
* Get the section's event data.
*
* @return Event data.
*/
const FMovieSceneEventSectionData& GetEventData() const { return EventData; }
protected:
private:
UPROPERTY()
FNameCurve Events_DEPRECATED;
UPROPERTY()
FMovieSceneEventSectionData EventData;
};
template<>
struct TMovieSceneChannelTraits<FMovieSceneEventSectionData> : TMovieSceneChannelTraitsBase<FMovieSceneEventSectionData>
{
enum { SupportsDefaults = false };
};
/** Stub out unnecessary functions */
inline bool EvaluateChannel(const FMovieSceneEventSectionData* InChannel, FFrameTime InTime, FEventPayload& OutValue)
{
// Can't evaluate event section data in the typical sense
return false;
}
inline bool ValueExistsAtTime(const FMovieSceneEventSectionData* InChannel, FFrameNumber Time, const FEventPayload& Value)
{
// true if any value exists
return InChannel->GetData().FindKey(Time) != INDEX_NONE;
}