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UnrealEngine/Engine/Source/Runtime/MovieSceneTracks/Public/Sections/MovieScenePrimitiveMaterialSection.h
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

27 lines
922 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "MovieSceneSection.h"
#include "Channels/MovieSceneObjectPathChannel.h"
#include "EntitySystem/IMovieSceneEntityProvider.h"
#include "MovieScenePrimitiveMaterialSection.generated.h"
UCLASS(MinimalAPI)
class UMovieScenePrimitiveMaterialSection
: public UMovieSceneSection
, public IMovieSceneEntityProvider
{
public:
GENERATED_BODY()
UMovieScenePrimitiveMaterialSection(const FObjectInitializer& ObjInit);
virtual bool PopulateEvaluationFieldImpl(const TRange<FFrameNumber>& EffectiveRange, const FMovieSceneEvaluationFieldEntityMetaData& InMetaData, FMovieSceneEntityComponentFieldBuilder* OutFieldBuilder) override;
virtual void ImportEntityImpl(UMovieSceneEntitySystemLinker* Linker, const FEntityImportParams& ImportParams, FImportedEntity* OutImportedEntity) override;
UPROPERTY()
FMovieSceneObjectPathChannel MaterialChannel;
};