27 lines
922 B
C++
27 lines
922 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
|
|
|
|
#pragma once
|
|
|
|
#include "MovieSceneSection.h"
|
|
#include "Channels/MovieSceneObjectPathChannel.h"
|
|
#include "EntitySystem/IMovieSceneEntityProvider.h"
|
|
#include "MovieScenePrimitiveMaterialSection.generated.h"
|
|
|
|
UCLASS(MinimalAPI)
|
|
class UMovieScenePrimitiveMaterialSection
|
|
: public UMovieSceneSection
|
|
, public IMovieSceneEntityProvider
|
|
{
|
|
public:
|
|
|
|
GENERATED_BODY()
|
|
|
|
UMovieScenePrimitiveMaterialSection(const FObjectInitializer& ObjInit);
|
|
|
|
virtual bool PopulateEvaluationFieldImpl(const TRange<FFrameNumber>& EffectiveRange, const FMovieSceneEvaluationFieldEntityMetaData& InMetaData, FMovieSceneEntityComponentFieldBuilder* OutFieldBuilder) override;
|
|
virtual void ImportEntityImpl(UMovieSceneEntitySystemLinker* Linker, const FEntityImportParams& ImportParams, FImportedEntity* OutImportedEntity) override;
|
|
|
|
UPROPERTY()
|
|
FMovieSceneObjectPathChannel MaterialChannel;
|
|
};
|