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UnrealEngine/Engine/Source/Runtime/MovieSceneTracks/Public/Systems/MovieSceneComponentTransformSystem.h
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

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721 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "Systems/MovieScenePropertySystem.h"
#include "EntitySystem/MovieSceneEntityInstantiatorSystem.h"
#include "EntitySystem/MovieScenePreAnimatedStateSystem.h"
#include "EntitySystem/MovieSceneOverlappingEntityTracker.h"
#include "MovieSceneTracksComponentTypes.h"
#include "MovieSceneComponentTransformSystem.generated.h"
UCLASS(MinimalAPI)
class UMovieSceneComponentTransformSystem : public UMovieScenePropertySystem
{
public:
GENERATED_BODY()
UMovieSceneComponentTransformSystem(const FObjectInitializer& ObjInit);
private:
virtual void OnRun(FSystemTaskPrerequisites& InPrerequisites, FSystemSubsequentTasks& Subsequents) override;
};