Files
UnrealEngine/Engine/Source/Runtime/MovieSceneTracks/Public/Systems/MovieScenePiecewiseBoolBlenderSystem.h
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

34 lines
976 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "EntitySystem/MovieSceneBlenderSystem.h"
#include "EntitySystem/MovieSceneCachedEntityFilterResult.h"
#include "EntitySystem/MovieSceneEntitySystem.h"
#include "Systems/MovieSceneBlenderSystemHelper.h"
#include "UObject/ObjectMacros.h"
#include "UObject/UObjectGlobals.h"
#include "MovieScenePiecewiseBoolBlenderSystem.generated.h"
class UObject;
UCLASS(MinimalAPI)
class UMovieScenePiecewiseBoolBlenderSystem : public UMovieSceneBlenderSystem
{
public:
GENERATED_BODY()
MOVIESCENETRACKS_API UMovieScenePiecewiseBoolBlenderSystem(const FObjectInitializer& ObjInit);
MOVIESCENETRACKS_API virtual void OnSchedulePersistentTasks(UE::MovieScene::IEntitySystemScheduler* TaskScheduler) override;
MOVIESCENETRACKS_API virtual void OnRun(FSystemTaskPrerequisites& InPrerequisites, FSystemSubsequentTasks& Subsequents) override;
private:
UE::MovieScene::TSimpleBlenderSystemImpl<bool> Impl;
};