35 lines
1.3 KiB
C++
35 lines
1.3 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "UObject/ObjectMacros.h"
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#include "Tracks/MovieScenePropertyTrack.h"
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#include "Compilation/IMovieSceneTrackTemplateProducer.h"
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#include "EntitySystem/IMovieSceneEntityProvider.h"
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#include "MovieSceneBoolTrack.generated.h"
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/**
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* Handles manipulation of float properties in a movie scene
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*/
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UCLASS( MinimalAPI )
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class UMovieSceneBoolTrack
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: public UMovieScenePropertyTrack
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, public IMovieSceneTrackTemplateProducer
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, public IMovieSceneEntityProvider
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{
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GENERATED_BODY()
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public:
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// UMovieSceneTrack interface
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virtual bool SupportsType(TSubclassOf<UMovieSceneSection> SectionClass) const override;
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virtual UMovieSceneSection* CreateNewSection() override;
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virtual FMovieSceneEvalTemplatePtr CreateTemplateForSection(const UMovieSceneSection& InSection) const override;
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//~ IMovieSceneEntityProvider interface
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virtual void ImportEntityImpl(UMovieSceneEntitySystemLinker* EntityLinker, const FEntityImportParams& Params, FImportedEntity* OutImportedEntity) override;
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virtual bool PopulateEvaluationFieldImpl(const TRange<FFrameNumber>& EffectiveRange, const FMovieSceneEvaluationFieldEntityMetaData& InMetaData, FMovieSceneEntityComponentFieldBuilder* OutFieldBuilder) override;
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};
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