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Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

35 lines
1.3 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "UObject/ObjectMacros.h"
#include "Tracks/MovieScenePropertyTrack.h"
#include "Compilation/IMovieSceneTrackTemplateProducer.h"
#include "EntitySystem/IMovieSceneEntityProvider.h"
#include "MovieSceneBoolTrack.generated.h"
/**
* Handles manipulation of float properties in a movie scene
*/
UCLASS( MinimalAPI )
class UMovieSceneBoolTrack
: public UMovieScenePropertyTrack
, public IMovieSceneTrackTemplateProducer
, public IMovieSceneEntityProvider
{
GENERATED_BODY()
public:
// UMovieSceneTrack interface
virtual bool SupportsType(TSubclassOf<UMovieSceneSection> SectionClass) const override;
virtual UMovieSceneSection* CreateNewSection() override;
virtual FMovieSceneEvalTemplatePtr CreateTemplateForSection(const UMovieSceneSection& InSection) const override;
//~ IMovieSceneEntityProvider interface
virtual void ImportEntityImpl(UMovieSceneEntitySystemLinker* EntityLinker, const FEntityImportParams& Params, FImportedEntity* OutImportedEntity) override;
virtual bool PopulateEvaluationFieldImpl(const TRange<FFrameNumber>& EffectiveRange, const FMovieSceneEvaluationFieldEntityMetaData& InMetaData, FMovieSceneEntityComponentFieldBuilder* OutFieldBuilder) override;
};