Files
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

29 lines
1.0 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "Tracks/MovieScenePropertyTrack.h"
#include "MovieSceneRotatorTrack.generated.h"
/** Movie scene track that animates an FRotator property */
UCLASS(MinimalAPI)
class UMovieSceneRotatorTrack : public UMovieScenePropertyTrack
{
GENERATED_BODY()
public:
UMovieSceneRotatorTrack(const FObjectInitializer& InObjectInitializer);
//~ Begin UMovieSceneTrack
virtual bool SupportsType(TSubclassOf<UMovieSceneSection> InSectionClass) const override;
virtual UMovieSceneSection* CreateNewSection() override;
virtual void AddSection(UMovieSceneSection& InSection) override;
virtual const TArray<UMovieSceneSection*>& GetAllSections() const override;
virtual bool HasSection(const UMovieSceneSection& InSection) const override;
virtual bool IsEmpty() const override;
virtual void RemoveAllAnimationData() override;
virtual void RemoveSection(UMovieSceneSection& InSection) override;
virtual void RemoveSectionAt(int32 InSectionIndex) override;
//~ End UMovieSceneTrack
};