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UnrealEngine/Engine/Source/Runtime/MovieSceneTracks/Public/Tracks/MovieSceneVisibilityTrack.h
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

32 lines
763 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "UObject/ObjectMacros.h"
#include "Tracks/MovieScenePropertyTrack.h"
#include "MovieSceneVisibilityTrack.generated.h"
/**
* Handles manipulation of visibility properties in a movie scene
*/
UCLASS(MinimalAPI)
class UMovieSceneVisibilityTrack
: public UMovieScenePropertyTrack
{
GENERATED_UCLASS_BODY()
public:
// UMovieSceneTrack interface
virtual void PostLoad() override;
virtual bool SupportsType(TSubclassOf<UMovieSceneSection> SectionClass) const override;
virtual UMovieSceneSection* CreateNewSection() override;
virtual void Serialize(FArchive& Ar) override;
#if WITH_EDITORONLY_DATA
virtual FText GetDisplayName() const override;
#endif
};