32 lines
763 B
C++
32 lines
763 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "UObject/ObjectMacros.h"
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#include "Tracks/MovieScenePropertyTrack.h"
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#include "MovieSceneVisibilityTrack.generated.h"
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/**
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* Handles manipulation of visibility properties in a movie scene
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*/
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UCLASS(MinimalAPI)
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class UMovieSceneVisibilityTrack
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: public UMovieScenePropertyTrack
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{
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GENERATED_UCLASS_BODY()
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public:
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// UMovieSceneTrack interface
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virtual void PostLoad() override;
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virtual bool SupportsType(TSubclassOf<UMovieSceneSection> SectionClass) const override;
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virtual UMovieSceneSection* CreateNewSection() override;
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virtual void Serialize(FArchive& Ar) override;
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#if WITH_EDITORONLY_DATA
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virtual FText GetDisplayName() const override;
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#endif
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};
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