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Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

11 lines
710 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "OculusShaders.h"
IMPLEMENT_SHADER_TYPE(, FOculusVertexShader, TEXT("/Engine/Private/OculusShaders.usf"), TEXT("MainVertexShader"), SF_Vertex);
IMPLEMENT_SHADER_TYPE(, FOculusWhiteShader, TEXT("/Engine/Private/OculusShaders.usf"), TEXT("MainWhiteShader"), SF_Pixel);
IMPLEMENT_SHADER_TYPE(, FOculusBlackShader, TEXT("/Engine/Private/OculusShaders.usf"), TEXT("MainBlackShader"), SF_Pixel);
IMPLEMENT_SHADER_TYPE(, FOculusAlphaInverseShader, TEXT("/Engine/Private/OculusShaders.usf"), TEXT("MainAlphaInverseShader"), SF_Pixel);
IMPLEMENT_SHADER_TYPE(, FOculusCubemapPS, TEXT("/Engine/Private/OculusShaders.usf"), TEXT("MainForCubemap"), SF_Pixel);