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Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

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// Copyright Epic Games, Inc. All Rights Reserved.
/*=============================================================================
HairRendering.h: Hair strands LUT generation.
=============================================================================*/
#pragma once
#include "RenderGraphFwd.h"
class FViewInfo;
enum FHairLUTType
{
HairLUTType_DualScattering,
HairLUTType_MeanEnergy,
HairLUTType_Coverage,
HairLUTTypeCount
};
/// Returns Hair LUTs. LUTs are generated on demand.
FRDGTextureRef GetHairLUT(FRDGBuilder& GraphBuilder, const FViewInfo& View, FHairLUTType Type);