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Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

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C++

// Copyright Epic Games, Inc. All Rights Reserved.
/*=============================================================================
HairVisibilityRendering.h: Hair strands visibility buffer implementation.
=============================================================================*/
#pragma once
#include "CoreMinimal.h"
#include "RendererInterface.h"
#include "RenderGraphResources.h"
class FViewInfo;
class FInstanceCullingManager;
void RenderHairStrandsVisibilityBuffer(
FRDGBuilder& GraphBuilder,
const class FScene* Scene,
FViewInfo& View,
FRDGTextureRef SceneGBufferATexture,
FRDGTextureRef SceneGBufferBTexture,
FRDGTextureRef SceneGBufferCTexture,
FRDGTextureRef SceneGBufferDTexture,
FRDGTextureRef SceneGBufferETexture,
FRDGTextureRef SceneColorTexture,
FRDGTextureRef SceneDepthTexture,
FRDGTextureRef SceneVelocityTexture,
FInstanceCullingManager& InstanceCullingManager);
void SetUpViewHairRenderInfo(const FViewInfo& ViewInfo, FVector4f& OutHairRenderInfo, uint32& OutHairRenderInfoBits, uint32& OutHairComponents);